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Об edgerknee1

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  • Активен с: 26.06.2022

Описание

Minecraft 1.18.2 Prerelease 1
This snapshot principally accommodates tweaks and bug fixes, but there are additionally some new technical additions equivalent to a separate simulation distance slider and an increased thread rely (no I'm not talking concerning the fancy sheets you're fascinated by shopping for).
Oh, and you additionally seemed to enjoy Strongholds quite a lot, so we decided to add them again into the sport. Take pleasure in!
How to put in
- Download the Minecraft Java Version Installer.
- Run the Installer. (If you happen to get an installation error obtain Java)
- Open the Minecraft Launcher and click on on the "Installations" tab.
- In Variations, verify the field subsequent to Snapshots.
- Select Latest Snapshot and press Play.
Snapshots can corrupt your world, so please backup and/or run them in a unique folder from your major worlds.
What's New:
Customers running Minecraft in a 32-bit atmosphere will obtain a warning in the principle menu concerning the upcoming end of 32-bit atmosphere help.
Technical Modifications in1.18.2 Pre-Launch 1
- The data pack model is now 9
- It is now potential so as to add customized structures in experimental datapacks
- find and locatebiome commands now help tags (prefix with # to tell apart from normal ids)
- The locate command parameter is now a configured structure moderately than a construction kind. As an example, now you can use /locate village_desert or /locate shipwreck_beached
- Numerous the cave generation is now configurable by means of knowledge packs
Configurable Caves
- A brand new registry was added for Density features (caves are created by combining these together)
- Noise settings received a brand new area noise_router (and misplaced a couple of flags), see worldgen/noise_settings folder in the worldgen report
- Noise router wires knowledge-pushed components of the cave technology with the rest of the code
Configured Buildings and Construction sets
- The sport now generates and stores knowledge-driven configured buildings.
- Experimental datapacks can add new construction sets
- The function field in location predicates now references a configured feature
- The exploration_map loot table operate destination field is now a configured function tag id
- The exploration_map loot table function no longer routinely sets the show name of the map
Negative effects
Some gameplay oddities have been affected by this change.
- Dolphins will now extra accurately choose the closest structure regardless of type
- Bastion Remnant bounding boxes are now barely more accurate to the form of the construction
Fixed Bugs in 1.18.2 Pre-Launch 1
- MC-3524 - Construction associated mobs don't spawn in flat type world technology
- MC-146854 - Player movement favors x axis when in a nook
- MC-179315 - Ruined portals never generate in superflat worlds by default
- MC-210612 - Strongholds do not generate in certain personalized worlds despite /find saying in any other case
- MC-241288 - Assist for customized buildings has been removed
- MC-244137 - The choice “level-seed” just isn't current in server.properties by default
- MC-248532 - Elytra firework particle spawns on the unsuitable hand when twin wielding fireworks
234 issues fixed from released versions before 1.18
- MC-7200 - Cave/tunnel generation could lower tunnels a bit too quickly.
- MC-29274 - Withers will not pursue gamers in survival mode unless attacked.
- MC-30560 - River by way of eroded badlands biome generates floating rock formations at water surface.
- MC-32813 - Floating water / lava above caves / cave carver does not update water.
- MC-44055 - Game fails to switch the audio output from one device to a different from the title display screen after the sport has began.
- MC-46584 - Clicking and dragging MOUSE3 (mouse wheel) over item slots incorrectly attempts to place full stacks in Survival.
- MC-49010 - Cloning strain plates or buttons while they're activated retains them pressed without end.
- MC-50888 - Can get out of 30,000,000 space.
- MC-53444 - You will get outside of the world border by mounting a rideable entity (boat, pig, and many others.) outside of it.
- MC-54119 - Can place/take water/lava/lily pads outdoors world border and inside spawn protection.
- MC-54545 - Shopper render distance doesn't alter to server render distance if they are completely different, inflicting defective chunk loading.
- MC-62550 - World border not accurately initialized for the end and Nether.
- MC-63340 - Sleeping all the time resets time till rain.
- MC-65628 - Desert pyramids generate underground when using amplified or customized terrain.
- MC-72831 - Water lakes can generate in deserts.
- MC-73300 - "Saving Level..." text not appearing in pause menu.
- MC-80824 - Spawning in some biomes causes "Unable to seek out spawn biome" warning.
- MC-85975 - Slimes don't spawn within the swamp hills biome.
- MC-96535 - Ambient property of potion results with ShowParticles:0b isn't disregarded.
- MC-101334 - Required house for inserting a ship is too small.
- MC-101917 - Andesite, diorite and granite will not generate above a top of about 80.
- MC-109260 - Full-width punctuation characters are rendered incorrectly.
- MC-113425 - Player can interact with entities exterior the world border.
- MC-116359 - Standing effects aren't displayed in inventory when recipe book is open.
- MC-117800 - Half mattress may be positioned exterior the world border.
- MC-118134 - Item body texture as an item uses texture of oak planks.
- MC-121997 - Every dimension's world border is working independently, and does not seem the place it truly is.
- MC-123277 - Too long scoreboard goals and group names should not detected when commands are parsed.
- MC-125033 - Previous cave and ravine technology gets lower off unnaturally on chunk borders near water.
- MC-126133 - Undercover ravines generally generate reduce off at chunk borders.
- MC-128762 - Strongholds don't generate in ocean buffet worlds.
- MC-128770 - Woodland mansions still generate in dark forest hills.
- MC-129266 - Jagged ocean transitions and slower biome technology.
- MC-129485 - Certain biome specific plant distribution is totally based on chunks, causing patchy biome technology.
- MC-129912 - Participant now not spawned at highest level at world spawn.
- MC-131686 - Spawn in ground with Buffet generation when creating a new world.
- MC-131808 - Forests don't spawn trees close to the constructive edges, but overstretch bounds on the adverse edges.
- MC-131930 - Deep warm ocean generates without coral and sea pickles.
- MC-132175 - Beaches generate alongside swamp hills when bordering an ocean.
- MC-132285 - Isolated water block floating in mid-air.
- MC-132306 - Snowy grass with out snow close to lakes in snowy biome.
- MC-132347 - Spawning inside icebergs.
- MC-132429 - Sand beaches generate when bordering gravelly mountains biomes.
- MC-133466 - Certain world configurations drive the participant to spawn at X=8 Z=8.
- MC-133582 - Dolphins attempt to catch up with boat on land.
- MC-134407 - Ocean ravines spawning underground with a stone roof on high.
- MC-135947 - Conduit takes a long time to break when underwater.
- MC-136288 - Strongholds do not generate in swamp biomes.
- MC-136523 - Invisible world border ultimately dimension.
- MC-137140 - Llamas can't spawn in shattered savanna plateau.
- MC-137950 - Indicators textures do not correspond to the actual texture of their handle.
- MC-137956 - Lakes still generate in superflat preset "Overworld" after removing its tag.
- MC-138118 - Parrot wing texture is reversed on the underside.
- MC-138734 - Spawn level for seed 0, world sort Buffet with badlands plateau biome is underneath floor, ⇒ participant dies.
- MC-138782 - Stranded dolphin tries to catch the boat on the water and stops beating.
- MC-138801 - The interactions between a biome and one other biome and its variants are inconsistent.
- MC-140151 - Modified jungle edge biomes solely generate when a jungle borders a swamp hills biome.
- MC-140690 - Giant spruce taiga hills have no distinction with giant spruce taiga.
- MC-142385 - Campfire texture has one pixel extending into hotbar define.
- MC-145376 - Bamboo can generate underground when generating in non-bamboo jungles.
- MC-147122 - You possibly can set your spawn level outdoors the world border utilizing a mattress or respawn anchor.
- MC-148182 - The zombie villager "occupation" texture makes use of villager-pores and skin-colored pixels.
- MC-148422 - Stripped dark oak log facet texture is just too bright.
- MC-149822 - Backside border on standing impact displays in the inventory is missing.
- MC-150567 - Darkish oak log high texture bark ring not updated.
- MC-152506 - Wither skull projectile has faces with previous texture.
- MC-152966 - Increase in villages generating in versions after 1.10.
- MC-156616 - Badlands layers not generating correctly.
- MC-158410 - Strongholds don't generate in seaside surface and snowy beaches buffet worlds.
- MC-159025 - Drowned don't spawn in heat ocean biomes.
- MC-160256 - Texture of door gadgets doesn't match the blocks.
- MC-160710 - Chat messages written whereas sleeping are deleted after waking up.
- MC-162038 - Pillagers have no hood texture.
- MC-162803 - Lily Pad mirrors texture when positioned.
- MC-166238 - Trees can generate on mycelium.
- MC-166423 - Splash water bottles don't injury endermen.
- MC-166508 - Glitchy chunk rendering since 1.15 pre-launch 2.
- MC-167277 - Swamp hills don't naturally generate seagrass.
- MC-169523 - As of 18w06a, the sand, clay and gravel blocks no longer generate around small lakes.
- MC-170551 - Foxes can't spawn on podzol or coarse dirt.
- MC-170557 - Spruce door top/bottom has the incorrect texture.
- MC-173339 - Comparators lit base texture is wrong.
- MC-175929 - Ice spikes get cut off beneath peak restrict on AMPLIFIED worlds.
- MC-176309 - Illusioner has a couple of misplaced pixels left of their texture.
- MC-176824 - Pink glass and outline of blue glass are barely extra opaque.
- MC-176833 - Anvil GUI hammer makes use of an outdated iron pallet.
- MC-177016 - Some lakes in frozen biomes generate unfrozen.
- MC-177664 - Sound system warning messages are spamming the system log.
- MC-180398 - Too many sounds causes consumer to stall, restrict may be simply reached with rabbits.
- MC-182362 - Rating callbacks with a too lengthy title break callback chain.
- MC-183184 - Sprinting stops as quickly as you contact one other block.
- MC-185033 - Underground spawn in single biome world sort.
- MC-185034 - Always respawning on the same block with no spawnpoint set.
- MC-185263 - Non full chunks in cache memory "semi-leak".
- MC-186042 - Plains biome is always generated when a swamp borders a desert, snowy tundra or snowy taiga.
- MC-187174 - World border does not take Nether coordinates under consideration.
- MC-187716 - Nether biome surface builder sorts incorrectly assume the world top is 128 blocks.
- MC-188096 - Gravelly mountains+ isn't any different than gravelly mountains.
- MC-190285 - "bedrock_roof_position" tag number doesn't symbolize top, but height modifier.
- MC-190363 - Some biomes generate as "Single biome" worlds in "Floating islands" world type.
- MC-190724 - Spawning in strong blocks in single biome "Badlands Plateau" world.
- MC-193348 - Standing effect bars shift the player's inventory in Creative mode.
- MC-194822 - Glass pane prime texture has not modified with the Texture Update.
- MC-194950 - Cactus in potted cactus is vertically squished.
- MC-196723 - If the player will get an impact in Creative mode while their inventory is open and not having an effect before, they won’t see the effect in their inventory until they shut and open their stock.
- MC-197688 - Mountain edge never generates.
- MC-198007 - Villages replace ice with path blocks instead of wooden.
- MC-198232 - Music plays less regularly as it usually did.
- MC-199298 - Strongholds don't generate in bamboo jungles.
- MC-199662 - Extra pixels in cocoa pod textures as of Texture Update.
- MC-200046 - Cartography desk planks texture is inaccurate/barely outdated.
- MC-200137 - Lectern base plate texture nonetheless makes use of the outdated planks texture.
- MC-200230 - Anomalous stripes/grid ice technology in frozen ocean biome.
- MC-200494 - In mineshafts, torches can generate attached to blocks apart from the picket helps.
- MC-200640 - Despite being a coastal biome, mushroom field shores don't have a heat/distinctive water colour.
- MC-200803 - Gravelly mountains+/modified gravelly mountains placed incorrectly in the biome selection.
- MC-200956 - Beetroot seeds texture isn't vertically centered.
- MC-200957 - Melon seeds texture just isn't vertically centered.
- MC-202036 - Adding a biome to a datapack shifts biome IDs in present chunks.
- MC-202166 - "Instances Crafted" statistics column doesn't at all times display knowledge appropriately.
- MC-202376 - Rabbits, as a substitute of spawning on snow blocks, spawn on snow layers.
- MC-202910 - Inconsistent highlight colour on armor.
- MC-203155 - Enchanting table GUI uses old lapis texture.
- MC-204901 - Aspect texture for dirt paths hasn't been updated with the texture update.
- MC-206303 - Minecarts have outdated textures on the bottom.
- MC-206620 - Cauldron invisible when crawling in it.
- MC-206660 - Stalactites don't fall correctly if there are blocks immediately below it.
- MC-208352 - Darkish forest hills don't generate small patches of plains or sunflower plains, but darkish forest does.
- MC-208353 - A number of hills biomes don't generate sporadically replacing patches of their regular biome counterparts.
- MC-208601 - Axolotls don't avoid hazard when pathfinding.
- MC-212113 - Glow lichen can spawn underwater while not in a cave.
- MC-213779 - FPS drops when wanting up in a tall world (4064 blocks).
- MC-214288 - Participant does not spawn on the surface of the world when min_y is greater than 0.
- MC-214335 - Flower forest is way steeper than regular forest.
- MC-214783 - Oceans generate with stone floors.
- MC-214797 - Pointed dripstone can generate floating at transitions between native water ranges.
- MC-214799 - Aquifers sometimes create air pockets.
- MC-214864 - Laborious edges when new caves generate close to surface.
- MC-214894 - Bamboo generates in caves underneath jungles.
- MC-214959 - Sugar cane generates in caves.
- MC-214963 - Mineshaft technology is non-deterministic.
- MC-215062 - Weird aquifer barrier generator and water in incorrect states.
- MC-215139 - Some water in caves won't begin flowing.
- MC-215296 - Mineshafts usually don't generate in floating island worlds.
- MC-215876 - Dirt can generate under Y=zero from mineshafts.
- MC-216432 - Mineshafts can generate with light but with none torches.
- MC-216448 - River generates over a ravine.
- MC-216561 - Torches not spawning in abandoned mineshafts under Y=0.
- MC-216784 - Ruined portals do not generate beneath Y=0.
- MC-216952 - Some chunks interrupting with cave programs filled with blocks.
- MC-216967 - Kelp and seagrass can generate in aquifers.
- MC-217038 - Massive dripstone buildings could be generated outdoors the caves.
- MC-217056 - Some excessive-pace particles lag/freeze the sport.
- MC-217136 - Random noise pillars generating mid air.
- MC-217379 - Pufferfish do not spawn in deep warm ocean.
- MC-217465 - Unnatural shape looking like a chunk border however seems to be utterly unrelated to chunk borders.
- MC-217509 - Inefficient era of aquifers, noise caves and ore veins.
- MC-217906 - Giant quantities of axolotls trigger performance points.
- MC-218167 - Chatting causes lag to occur.
- MC-218532 - Terracotta producing in caves in badlands.
- MC-219035 - Fossil buildings can't generate in far east and south blocks of a chunk.
- MC-219774 - Magma blocks spawn in every single place underwater in 21w10a.
- MC-219946 - Bizarre flat sections of terrain.
- MC-220061 - Painting again texture is mirrored.
- MC-221172 - Warped and Crimson Stems use different prime texture from Bedrock Edition.
- MC-221641 - Caves can make ravines generate with out water.
- MC-221679 - End fog loses its gradient when under Y=0.
- MC-221777 - Horses, donkeys, mules, llamas, and trader llamas do not follow players holding meals. MINECRAFT BLOG
- MC-221815 - Flat roofs in underwater caves.
- MC-221917 - Dripstone, pointed dripstone, and cave magma generate in oceans.
- MC-222051 - Iron ore technology was not elevated in 21w13a.
- MC-222154 - Cave vines can generate hanging on pointed dripstone.
- MC-222379 - Magma can spawn under air in underwater caves.
- MC-222388 - Acacia bushes underneath Y=zero typically grow with naked branches.
- MC-222763 - Armor stands use the outdated easy stone slab texture.
- MC-223044 - Floating water can generate in ravines.
- MC-223051 - Dripstone can generate in surface lakes.
- MC-223148 - Extended height message goes behind the scrolling bar.
- MC-223840 - Lava blocks from "Lava Aquifers" don't get up to date when a cave cuts through underneath them.
- MC-223917 - Goats on hearth do not attempt to pathfind towards water.
- MC-224205 - Cloned big dripleaves stay tilted eternally when their tilt value will not be equal to "none".
- MC-224494 - Common dirt can generate naturally on the surface close to swimming pools.
- MC-225030 - Dungeons are extraordinarily uncommon compared to previously.
- MC-225506 - Grass blocks can generate naturally in underground swimming pools.
- MC-225553 - Oak and iron doors have a line in their textures.
- MC-225781 - The noise cave lava level and the cave carver lava degree generate 1 block apart.
- MC-225842 - Flowers can generate on large plants close to lakes.
- MC-225858 - Seeds and flowers seem in ponds.
- MC-225949 - Parity subject: Totally different Bedrock and Java signal objects textures.
- MC-226000 - Pointed dripstone items in underground swimming pools.
- MC-226313 - Lava can generate floating in caves.
- MC-226437 - Water lakes producing in snowy tundra's can typically include darkish spots.
- MC-226682 - World can fail to render/load inflicting visible issues.
- MC-226689 - Albert Pastore's name is gray and improperly indented within the credits.
- MC-226711 - Carrot crop texture has an incorrect pixel.
- MC-227064 - Floating grass can still generate above water lakes.
- MC-227163 - Credits say "IT Supervisor" as an alternative of "IT Managers".
- MC-227204 - "Discover, dream, uncover" quote no longer seems after new credits.
- MC-227206 - Random names in the new credit use curly quotes/apostrophes.
- MC-227231 - Steven Silvester's title could be misspelt within the credits.
- MC-227239 - Within the credits, Elizabeth Batson's company title is improperly capitalized.
- MC-227244 - Ore blocks from ore veins float in underwater magma ravines.
- MC-227258 - Flowering Azalea Leaves are in each #minecraft:mineable/hoe and #minecraft:mineable/axe tags, whereas regular Azalea Leaves (and all different leaves) are solely in #minecraft:mineable/hoe.
- MC-227329 - The usage and punctuation of "Inc" is still inconsistent in the credit.
- MC-227398 - Misplaced pixel on cave vines texture.
- MC-228745 - Big dripleafs cannot be supported by farmland.
- MC-228900 - Cave vines can generate floating (Recurrence of MC-218817).
- MC-229013 - Lava lake decorator config is unused.
- MC-229365 - Large quantities of goats trigger performance points.
- MC-229517 - Conversion sounds for strays and drowned is managed by Friendly Creatures mixer, not Hostile Creatures.
- MC-229977 - Breaking blocks with pistons on the east/west path causes important lag.
- MC-230302 - Glow merchandise frame merchandise texture is lacking two pixels.
- MC-230343 - Parity subject: Enchanting tables do not emit a mild level of 7.
- MC-231272 - Cave vines can generally generate hanging on cobwebs.
- MC-231400 - Modified badlands plateau and mountain edge don't generate and gives out invalid biome information in single biome worlds.
- MC-231666 - Dragon egg can teleport to outdoors the world border.
- MC-231782 - Lacking "(" in Frank Criscione credit score.
- MC-231818 - You may no longer use the up or down arrow to navigate between servers in the multiplayer menu.
- MC-231863 - Sport crashes when attempting to entry the Realms settings.
- MC-233050 - #lava_pool_stone_replaceables tag title is deceptive.
- MC-233661 - In some cases, sand blocks generating over lakes don't cause mild updates, leading to large dark spots.
- MC-233771 - Parity situation: Mild blocks don't show their light degree when proven via a held gentle block item.
- MC-233883 - The cover and present messages buttons within the social interactions menu show their hover textual content whatever the place of the cursor.
- MC-234039 - The again of wild axolotls are off-centered.
- MC-235567 - Clusters of dripstone (stalagmites) tend to generate abnormally frequent with thickness "tip" on tall caves.
- MC-237608 - Server tackle proven when connection fails during server startup.
- MC-238006 - Emerald ore and infested blocks do not generate in snowy mountain biomes.
- MC-238073 - Decorators are unbiased of world seed.
- MC-238877 - Deep ocean and ocean will not be wanted for the "Adventuring Time" advancement.
- MC-238966 - Previous growth spruce taiga and previous progress birch forest aren't part of the "Adventuring Time" development.
- MC-238968 - Windswept gravelly hills and windswept savanna aren't a part of the "Adventuring Time" development.
- MC-240021 - Cullface arguments in cauldrons are excessive.
- MC-240229 - Rain and snow fall on the identical blocks in a certain peak range.
- MC-241747 - Inconsistent Colors in grindstone GUI.

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