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Об olivespleen25



Cobalt Preview: Chaotic And Robotic
There's rather a lot going on in Cobalt. Like, so much.
In actual fact, as a lot as I detest "it's like this however this," I feel like that is the most effective place to start. One of the simplest ways I can describe Cobalt (the primary third-social gathering launch from Minecraft's Mojang) is as a curious mixture of John Woo, Super Meat Boy, Contra and (most prominently) Super Smash Brothers.
Like I mentioned ... lots going on.
%Gallery-131035%You control a diminutive, adorable, blood-thirsty robot battling others of your form in a 2D, neon-drenched battlefield. Aside from the weapons all robots have at their disposal (batteries, hatred of flesh-men), these bots have a fast arsenal of explosives, energy weapons and good old fashioned robotic punching.
Whereas the modes I played at PAX have been fairly conventional (seize the flag, loss of life match), their tempo was way more accelerated than what you'd count on. Kills and captures happen quick, and one nicely-placed grenade can turn the tide.
It was clear that there was definite method to this robotic madness.
Actually, the only time the sport slows down is when an enemy projectile is nearing one of the bots. As time slows, the bulky beam or bullet is highlighted, and the target has only one probability to deflect the shot by rolling into it (cool) or punching it away (supremely cool).
The effect of this slowdown is that a bunch of players assembly in the midst of a map quickly transitions right into a gradual-mo gunfight that could possibly be accurately described as a bullet ballet if the robots weren't so stubby and if numerous the "bullets" weren't rockets/grenades/power beams. It may not be elegant, nevertheless it certain is a heck of numerous fun.
Though chaos defined my transient play time with the game, there gave the impression to be deeper techniques that gamers might explore as time goes by. In truth, I was unable to finish the "superior tutorial" which taught moves like getting extra grenade distance by throwing mid-roll.
Whereas the speed and frantic motion was a lot to wrap my thoughts around in a crowded expo hall, it was clear that there was definite methodology to this robotic madness. I for one am trying forward to exploring it when the game arrives on Computer, Mac and Linux this fall. Minecraft

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